

When you frequently need to move back and forth between areas, this can definitely get a bit irritating. Smaller areas aren’t too bad, but when you move into a large, open space, the game often takes between 30-60 seconds to load. The size of the land does, however, mean that the game often struggles with its loading times. The map branches out into different paths, all of which are explorable, even if a few require a couple of upgrades to your equipment or Spritelings to navigate. When you’re given your main task of locating the Greenshields members, how you go about this is pretty much up to you. Structurally, the game is largely similar to The Legend of Zelda, specifically Breath of the Wild in terms of its freedom of choice. Captured on Nintendo Switch (Handheld/Undocked) Regardless of the method, you rarely need to worry too much about the wellbeing of your little friends. Alternatively, if you want to save your currency, you can dismiss any idle Spritelings entirely at the wells. Should any of them become stuck in the world at any point - whether it be on an island or a cliff side - you can spend 50 of your coloured orbs to warp the little guys back to your position. Sometimes, you just have to cross your fingers and hope that their increased numbers can chip away at a monster’s health before they’re all killed.ĭespite these minor frustrations, the game does include a few quality-of-life conveniences to ensure you’re able to track and manage your Spriteling squad. There’s little you can do about this other than hatch even more of them to replace your extinguished friends, but it can make for some frustrating encounters, particularly since the enemies’ health bars replenish when you return to their locations. Going up against larger creatures, they can be knocked back with relative ease, and multiple hits will lead to their death. Of course, although useful in their own way, the Spritelings are nevertheless pretty inept when it comes to self-defence. As soon as you’re able to hatch larger batches of them in one go, though, their strength in numbers makes tasks much more manageable and time-friendly. In the early hours, you’ll find a lot of tasks take a little bit of time, as you’ll only have a few of the Spritelings at once. The Spritelings themselves can be hurled around as you roam the land, mostly to either carry items for you or break down objects and monsters with their combined force. You can only have a maximum of 15 with you at the start of the game, but this increases over time. You simply chuck these into a Spriteling Well and out pop the Spritelings. Creating them is fairly straightforward, requiring a combination of collectible items called Twigling Pips and blue coloured orbs. These are essentially the ‘Pikmin’ of this universe, and you’ll be cultivating and utilising these little guys quite a lot on your journey. Shortly after meeting the Greenshields and testing out his upgraded Gustbuster, Wake encounters adorable little creatures known as Spritelings. However, despite pulling most of its mechanics from other games - not unlike the similarly magpie-like (and excellent) Death's Door - thanks to its well-realised world, engaging characters, and stunning visual design, developer Moonlight Kids has managed to craft something that feels wholly unique. The Wild at Heart, however, is one of the most successful stabs at playing Nintendo's game we’ve seen in some time.įeaturing a mix of gameplay elements from Pikmin, Luigi’s Mansion, and The Legend of Zelda, The Wild at Heart might, on paper at least, seem like it has no ideas of its own, instead being perfectly content with hanging on the coattails of Nintendo’s finest. After all, many attempts by third-parties to imitate Nintendo’s design traits and tricks have fallen flat thanks to poor execution or a lack of understanding concerning what made such mechanics so great in the first place. Such a statement might strike fear into your heart, and we wouldn’t blame you. The Wild at Heart feels like an amalgamation of some of Nintendo’s most unique gaming mechanics.
